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SISTEM ZA REHABILITACIJO PRECIZNIH GIBOV ZGORNJIH OKONČIN V OKOLJU NAVIDEZNE RESNIČNOSTI
ID VIDIC, JAN (Avtor), ID Pogačnik, Matevž (Mentor) Več o mentorju... Povezava se odpre v novem oknu, ID Cikajlo, Imre (Komentor)

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PID: 20.500.12556/rul/583d5ca3-b8ee-47a9-b1e5-40d64627b55b

Izvleček
V magistrskem delu smo izdelali sistem za rehabilitacijo preciznih gibov zgornjih okončin v okolju navidezne resničnosti. Opravili smo pregled področja sodobnih tehnologij v rehabilitaciji zgornjih okončin in področja navidezne resničnosti. Za izdelavo sistema smo izbrali napravi Oculus Rift in Leap Motion, ter ju primerjali s konkurenčnimi napravami. V programskem okolju Unity smo predstavili razvoj sistema in njegovo povezovanje z napravama Oculus Rift in Leap Motion. Razvito rešitev smo uporabili v rehabilitacijski praksi in pokazali, da je pripomoček uporaben in predstavlja velik potencial pri funkcionalni rehabilitaciji zgornjih okončin. Med uporabo sistema smo omogočili beleženje podatkov, ki smo jih z izdelano programsko kodo v programskem okolju MATLAB obdelali in predstavili rezultate. Delo smo zaključili s pregledom dosežkov sistema in predlagali možnosti nadaljnega dela.

Jezik:Slovenski jezik
Ključne besede:Navidezna resničnost, Oculus Rift, Leap Motion, Unity, Rehabilitacija
Vrsta gradiva:Magistrsko delo/naloga
Organizacija:FE - Fakulteta za elektrotehniko
Leto izida:2016
PID:20.500.12556/RUL-87762 Povezava se odpre v novem oknu
Datum objave v RUL:13.12.2016
Število ogledov:1916
Število prenosov:528
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:System for rehabilitation of precise upper limb movements in a virtual reality environment
Izvleček:
In this thesis, we developed a system for the rehabilitation of precise movements of the upper limbs in a virtual reality environment. We conducted an overview of modern technologies used in the rehabilitation of upper limbs and virtual reality. For the production system, devices Oculus Rift and Leap Motion were chosen and compared with competing devices available on the market. In the programming environment Unity, we presented the development of the system as well as the connection process of the Oculus Rift and Leap Motion devices with the system itself. The developed solution has been tested in the rehabilitation practice and showed, that the device is useful and has great potential for functional rehabilitation of upper limbs. During the application use of the system, we enabled recording of data, which was later analyzed with the programming code developed in MATLAB, to process and present the results. We completed the thesis with the review of the system’s achievements and suggested the possibilities for future work.

Ključne besede:Virtual reality, Oculus Rift, Leap Motion, Unity, Rehabilitation

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