Introduction: Basic life support significantly increases the chances of survival following out-of-hospital cardiac arrest. The quality of its implementation remains dependent on effective training. Virtual reality represents a modern educational approach that enables realistic simulation of emergency situations. The professional suitability of existing applications for learning adult basic life support in virtual reality (hereafter referred to as apps) has not yet been sufficiently investigated. Purpose: The aim of this thesis is to analyse the apps and assess their adherence to the 2021 guidelines of the European Resuscitation Council using the checklist. The content of the analysed apps will additionally be compared with the 2025 guidelines of the European Resuscitation Council. Methods: In March 2026, we conducted a content analysis of apps available in the Meta Store (Meta Platforms, Inc., Menlo Park, California, USA) and SideQuest VR (Khronos Group, Inc., Beaverton, Oregon, USA) app stores. The apps were identified using keywords and installed on a Meta Quest 3s virtual reality headset (Meta Platforms, Inc., Menlo Park, California, USA). They were then tested and evaluated using a checklist containing 50 criteria. Results: Out of the 2,324 identified apps, four were included in the detailed analysis. The app Heartbeat Rescue CPR+AED MR achieved the highest score, with 24 out of 50 possible points (48 %). The app CPR Simulation achieved the lowest score, with seven out of 50 possible points (14 %). Discussion and conclusion: The results of the study show that the currently available apps do not yet provide high-quality and guideline-based education. The systematic evaluation of apps represents an important basis for their development and consequently, for ensuring high-quality teaching tools for adult basic life support training.
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