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Digital escape rooms : a tool for orientation and promotion
ID
Jug, Tjaša
(
Avtor
),
ID
Švab, Katarina
(
Avtor
)
PDF - Predstavitvena datoteka,
prenos
(1,93 MB)
MD5: 691C8B52AA9D202809478CF7FD9ABF28
Galerija slik
Izvleček
Digital escape rooms are interactive puzzle-solving games increasingly used for educational, training, and promotional purposes. In library settings, they provide engaging formats for instruction, orientation, and outreach. Although such games can be developed on various platforms, Google Forms remains one of the most widely used free tools due to its flexibility. Using Google Forms, we designed an informative digital escape room for the Department of Library and Information Science and Book Studies at the University of Ljubljana. The puzzles incorporated authentic materials, including photographs of real spaces, a promotional video, and links to departmental information sources. In 2024, our digital escape room was tested with 125 participants, followed by a survey exploring their play experience. Results indicate that participants felt enthusiastic, cheerful, and playful during gameplay, and perceived the game as innovative, creative, useful, and interesting. They also confirmed that they learned new information about the department. Although incorporating authentic and timely information into digital escape rooms enhances awareness and learning, it also introduces challenges related to ongoing verification and updating. Therefore, careful design and planning are essential to balance authenticity and timeliness with puzzle structures that enable efficient revision.
Jezik:
Angleški jezik
Ključne besede:
gamification
,
games
,
library and information science education
,
e-learning
,
user experience
,
innovation
Tipologija:
1.12 - Objavljeni povzetek znanstvenega prispevka na konferenci
Organizacija:
FF - Filozofska fakulteta
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Datum objave:
28.08.2026
Leto izida:
2026
PID:
20.500.12556/RUL-187199
UDK:
021.7:793.7
ISSN pri članku:
Y510-338X
COBISS.SI-ID:
290412547
Datum objave v RUL:
09.09.2026
Število ogledov:
154
Število prenosov:
23
Metapodatki:
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Objavi na:
Gradivo je del revije
Naslov:
IFLA repository
Založnik:
International Federation of Library Associations and Institutions (IFLA)
COBISS.SI-ID:
290217987
Licence
Licenca:
CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:
To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
igrifikacija
,
igre
,
izobraževanje na področju bibliotekarstva in informacijske znanost
,
e-učenje
,
uporabniška izkušnja
,
inovativnost
Projekti
Financer:
ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:
P5-0361-2017
Naslov:
Modeliranje bibliografskih informacijskih sistemov
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