As part of the work, an online application is presented, intended for communication between professors and students, the goal of which is an effective process of mentoring students’ final works. For a better understanding of the problem, the existing methods of communication used by the mentors were determined through conversations with the students. The topic of gamification was explored, with the elements of which we wanted to increase student motivation. The designed application implements select elements of gamification connected with functionalities, which were identified as key in the review of existing methods of communication. A qualitative test was also carried out, in which a group of students used the application in a simulated manner, after which conversations were conducted with them. The students evaluated the application positively and gave some ideas for improvements.
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