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Namenska spletna aplikacija za mentoriranje zaključnih del
ID PALČIČ, MIHA (Author), ID Čehovin Zajc, Luka (Mentor) More about this mentor... This link opens in a new window

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Abstract
V okviru dela je predstavljena spletna aplikacija, namenjena komunikaciji med profesorji in študenti, cilj katere je učinkovit proces mentoriranja diplomskih del. Za boljše razumevanje problema so bili preko pogovorov s študenti določeni obstoječi načini komunikacije, ki se jih mentorji poslužujejo pri komunikaciji. Raziskana je bila tema igrifikacije, z elementi katere smo želeli izboljšati motivacijo študentov. Zasnovana aplikacija implementira izbrane elemente igrifikacije v navezavi s funkcionalnostmi, ki so bile prepoznane kot ključne pri pregledu obstoječih načinov komunikacije. Izveden je bil tudi kvalitativni preizkus, v katerem je skupina študentov simulirano uporabljala aplikacijo, nato pa so bili z njimi opravljeni pogovori. Študentje so aplikacijo ocenili pozitivno ter podali nekaj idej za izboljšave.

Language:Slovenian
Keywords:zaključno delo, igrifikacija, spletne tehnologije
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2024
PID:20.500.12556/RUL-155241 This link opens in a new window
COBISS.SI-ID:190705923 This link opens in a new window
Publication date in RUL:21.03.2024
Views:507
Downloads:87
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Secondary language

Language:English
Title:A dedicated web application for theses supervision
Abstract:
As part of the work, an online application is presented, intended for communication between professors and students, the goal of which is an effective process of mentoring students’ final works. For a better understanding of the problem, the existing methods of communication used by the mentors were determined through conversations with the students. The topic of gamification was explored, with the elements of which we wanted to increase student motivation. The designed application implements select elements of gamification connected with functionalities, which were identified as key in the review of existing methods of communication. A qualitative test was also carried out, in which a group of students used the application in a simulated manner, after which conversations were conducted with them. The students evaluated the application positively and gave some ideas for improvements.

Keywords:thesis work, gamification, web technologies

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