This thesis provides a comprehensive overview of Virtual Reality (VR) technology, covering its historical development, components and parts, different application areas, the limitations, the challenges and the opportunities for future development and progress. It explores the potential applications of VR for research purposes and how it can enhance empirical research and experimentation. In addition, this thesis presents the theory underlying the human physiological response to fear and stress.
The main part of the thesis is the development of a virtual reality scene using Blender and Unity. The purpose of the scene is to observe and record the physiological responses of users when interacting with virtual objects and encountering different elements of surprise. This work describes the process of configuring the HTC Vive Pro Eye VR system, the process of creating the scene and how the scene functions. The next section describes a user study that uses the constructed virtual scene as a basis for capturing and analysing the user's physiological responses. The main focus in the analysis of the physiological parameters is the data obtained with the eye tracker.
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