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Razvoj scene navidezne resničnosti za zajem fizioloških odzivov uporabnikov
ID PREZELJ, NEJC (Author), ID Sodnik, Jaka (Mentor) More about this mentor... This link opens in a new window

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Abstract
To diplomsko delo celovito predstavi tehnologijo navidezne resničnosti (VR) ter zajame njen zgodovinski razvoj, sestavne dele in komponente, različna področja uporabe, obostoječe omejtive, izzive ter možnosti za prihodnji razvoj in napredek. Raziskuje možnosti uporabe navidezne resničnsti v raziskovalne namene ter za izboljšanje empiričnih raziskav in eksperimentov. Poleg tega je v diplomskem delu predstavljena teorija, na kateri temelji človekov fiziološki odziv na strah in stres. Osrednji del diplomskega dela je razvoj scene v navidezni resničnosti z uporabo programov Blender in Unity. Namen te scene je opazovanje in beleženje fizioloških odzivov uporabnika pri interakciji z navideznimi objekti in srečanju z različnimi elementi presenečenja. V tem delu so opisani postopek konfiguracije sistema HTC Vive Pro Eye za predstavljanje navidezne resničnosti, celoten postopek izdelave scene in njeno delovanje. V naslednjem razdelku je opisana uporabniška študija, v kateri je izdelana navidezna scena uporabljena kot osnovo za zajem in analizo fizioloških odzivov uporabnika. Največja pozornost pri analizi fizioloških parametrov je namenjena podatkom, pridobljenih s sledilnikom pogleda.

Language:Slovenian
Keywords:navidezna resničnost, scena v navidezni resničnosti, sledilnik pogleda, fiziološki odziv
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2023
PID:20.500.12556/RUL-149951 This link opens in a new window
COBISS.SI-ID:165303299 This link opens in a new window
Publication date in RUL:12.09.2023
Views:161
Downloads:25
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Secondary language

Language:English
Title:Development of a virtual reality scene to capture physiological responses of users
Abstract:
This thesis provides a comprehensive overview of Virtual Reality (VR) technology, covering its historical development, components and parts, different application areas, the limitations, the challenges and the opportunities for future development and progress. It explores the potential applications of VR for research purposes and how it can enhance empirical research and experimentation. In addition, this thesis presents the theory underlying the human physiological response to fear and stress. The main part of the thesis is the development of a virtual reality scene using Blender and Unity. The purpose of the scene is to observe and record the physiological responses of users when interacting with virtual objects and encountering different elements of surprise. This work describes the process of configuring the HTC Vive Pro Eye VR system, the process of creating the scene and how the scene functions. The next section describes a user study that uses the constructed virtual scene as a basis for capturing and analysing the user's physiological responses. The main focus in the analysis of the physiological parameters is the data obtained with the eye tracker.

Keywords:virtual reality, virtual reality scene, eye tracker, physiological response

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