The aim of the master thesis was to explore and define a method of design thinking. We aimed to use a version of this method to design a user experience and interface for educational purposes on the Educational Trail Škocjan.
In the theoretical overview, we explored what the Design Thinking method is and who started using it. We researched and examined several models and principles of application. We looked at the different stages of the methods and the tools used. We explored how we get to a well-designed user experience and what user-centered design is and went on to explore how design thinking and user experience were related at all. We looked at how graphical interfaces were designed and what the principles of good user interface design are. Later, we focused on the interfaces for learning and tourism purposes and explored the main functionalities of the interface designed for tourism. We concluded with a presentation of the Educational Trail Škocjan.
In the experimental part, we tested the method and used it to design a user interface for use on the Škocjan Learning Trail. We started the design process by using the design thinking method, based on Stanford's Design School, which is best intertwined with the design of the user experience itself. The method led us from empathy, defining the challenge, generating ideas, to prototyping, where we shaped the idea into a visually appealing user interface.
Lastly, we tested the idea and presented our conclusions in the Results and Discussion section. The result is an interface that we designed to be used on the Škocjan Learning Trail, which guides and educates visitors and provides them with an additional element of gamification, which encourages them to actively perceive their surroundings better. Testing has provided us with information on possible refinements and upgrades.