Virtual reality (VR) shows great potential for implementation into current industry, for example it's use in process simulation. To use VR we need proper hardware for users to be able to interact with the virtual world. In the case of manual assembly simulations, accurate motion sensing of the human hand and all finger joints is needed to create accurate results, for which availability of appropriate hardware is currently scarce. In this thesis we built a working prototype of an interactive glove for 3D applications. We did this by first researching what the current market offers, then building a functioning interactive glove and lastly creating a 3D application to show the glove's functions. Afterwards we analysed the glove's functionality. The final prototype is able to achieve 2,04° accuracy in wrist and 3,96° in finger motion sensing.