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Izdelava prototipa rokavice za interakcijo s 3D aplikacijami
ID Kropivšek Leskovar, Rebeka (Author), ID Herakovič, Niko (Mentor) More about this mentor... This link opens in a new window

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Abstract
Virtualna resničnost (VR) ima veliko potenciala za implementacijo na področju industrije, kot npr. za izvajanje simulacij procesov. Za interakcijo med človekom in virtualnim svetom potrebujemo primerno opremo. V primeru simulacij ročne montaže je pomembno, da so natančno popisane tudi človeške dlani in prsti, za kar je opreme trenutno na trgu malo. V diplomski nalogi smo izdelali delujoč prototip rokavice za interakcijo s 3D aplikacijami. Tega smo se lotili v treh glavnih sklopih in sicer: raziskava trenutnega trga in podobnih tehnologij, ki so že na voljo, izdelava rokavice in programa za zajemanje gibanja roke, ter izdelava aplikacije za interakcijo z rokavico. Delovanje rokavice smo nato analizirali s pomočjo preizkusov natančnosti in ponovljivosti. Končni izdelek lahko meri gibanje roke do 2,04° natančno v zapestju, ter do 3,96° natančno v prstih.

Language:Slovenian
Keywords:izdelava prototipa, virtualna resničnost, simulacija, kinematika roke, Unity, Arduino
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FS - Faculty of Mechanical Engineering
Place of publishing:Ljubljana
Publisher:[R. Kropivšek Leskovar]
Year:2019
Number of pages:XXIV, 58 str.
PID:20.500.12556/RUL-109252 This link opens in a new window
UDC:004.925.84:658.512.2(043.2)
COBISS.SI-ID:16860443 This link opens in a new window
Publication date in RUL:29.08.2019
Views:1545
Downloads:228
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Secondary language

Language:English
Title:Building an interactive glove prototype for 3D applications
Abstract:
Virtual reality (VR) shows great potential for implementation into current industry, for example it's use in process simulation. To use VR we need proper hardware for users to be able to interact with the virtual world. In the case of manual assembly simulations, accurate motion sensing of the human hand and all finger joints is needed to create accurate results, for which availability of appropriate hardware is currently scarce. In this thesis we built a working prototype of an interactive glove for 3D applications. We did this by first researching what the current market offers, then building a functioning interactive glove and lastly creating a 3D application to show the glove's functions. Afterwards we analysed the glove's functionality. The final prototype is able to achieve 2,04° accuracy in wrist and 3,96° in finger motion sensing.

Keywords:prototyping, virtual reality, simulation, hand kinematics, Unity, Arduino

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