The thesis is the presentation of the process of designing and creating a simulation of 3D virtual space with interier elements. It shows the procedures and complexity of working as a computer designer and the demonstration of the programs used to create the simulation for the purpose of architectural and real estate use. In the theoretical part it focuses on the history of 3D design and the development of its use and method of production, the development of CG animation, and the description, history and use of 3D programs used.
The practical part shows the use of 3D programs for creating 3D objects. It focuses on shaping the appearance of textiles and their comparison between the use of various programs, which are then used in a computer-generated virtual world through which the user can walk. It also shows the creation of interactive elements (configuration) with the option of changing materials and thus the final look of the product.
In the final part of the paper, photographs of the created space and presentation of the configuration elements (seating sets and bed) are presented. The final part of presentation is also an .exe program that shows the "real-time" final animation of the space through which it is possible to "walk" with the help of a computer keyboard and mouse.