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Tekstilije v računalniško generiranem 3-D svetu
ID Jereb, Eva (Author), ID Košak, Karin (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomski nalogi je predstavljen proces oblikovanja in izdelave simulacije 3-D virtualnega prostora z elementi interierja. Prikazuje postopke in zahtevnost dela računalniškega oblikovanja in prikaz uporabljenih programov za izdelavo simulacije za namen uporabe v arhitekturi in nepremičninskem prometu. V teoretičnem delu se osredotoča na zgodovino 3-D oblikovanja in razvoja njegove uporabe in načina izdelave, razvoj CG-animacije ter opis, zgodovino in uporabo uporabljenih 3-D programov. V praktičnem delu je prikazana uporaba 3-D programov za izdelavo 3-D objektov. Diplomsko delo se osredotoča na oblikovanje videza tekstilij in primerjavo med uporabo različnih programov za računalniško generirani virtualni svet, skozi katerega se uporabnik lahko sprehodi. Prikazana je tudi izdelava interaktivnih elementov (konfiguracija) z opcijo menjave materialov in različic končnega videza izdelka. V zaključnem delu naloge so predstavljene digitalne slike izdelanega prostora in predstavitev konfiguracijskih elementov (sedežna garnitura in postelja). Del naloge je tudi dodani .exe program, ki prikazuje "real-time" končno animacijo prostora, skozi katerega se da "sprehoditi" s pomočjo računalniške tipkovnice in miške.

Language:Slovenian
Keywords:3-D, oblikovanje, računalniško oblikovanje, notranje oblikovanje, materiali, teksture, arhitektura, simulacija
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2019
PID:20.500.12556/RUL-107792 This link opens in a new window
Publication date in RUL:26.05.2019
Views:1198
Downloads:213
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Secondary language

Language:English
Title:Textiles in computer generated 3-D world
Abstract:
The thesis is the presentation of the process of designing and creating a simulation of 3D virtual space with interier elements. It shows the procedures and complexity of working as a computer designer and the demonstration of the programs used to create the simulation for the purpose of architectural and real estate use. In the theoretical part it focuses on the history of 3D design and the development of its use and method of production, the development of CG animation, and the description, history and use of 3D programs used. The practical part shows the use of 3D programs for creating 3D objects. It focuses on shaping the appearance of textiles and their comparison between the use of various programs, which are then used in a computer-generated virtual world through which the user can walk. It also shows the creation of interactive elements (configuration) with the option of changing materials and thus the final look of the product. In the final part of the paper, photographs of the created space and presentation of the configuration elements (seating sets and bed) are presented. The final part of presentation is also an .exe program that shows the "real-time" final animation of the space through which it is possible to "walk" with the help of a computer keyboard and mouse.

Keywords:3-D, design, computer design, interior design, materials, textures, architecture, simulation

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