In the thesis we have researched the field of 3D computer graphics and the software used in it. We explored the process of creating a 3D landscape for video games. We also focused on how the presentation of the created landscape in an engaging way.
We modeled 3D objects and applied textures to them. We designed a 3D landscape and added objects to it as well as the particles systems. We have optimised the objects for better performance. Then we have recorded multiple clips and assembled them to make a video. We also recorded the sound, which accompanies the video, in MIDI format. Finally, we described the theoretical background of the whole process.