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Izdelava in prikaz arhitekturnega 3D modela z obogateno resničnostjo
ID Pretnar, Katja (Avtor), ID Lazar, Mihael (Mentor) Več o mentorju... Povezava se odpre v novem oknu

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PID: 20.500.12556/rul/c39060e8-f018-4387-9bd4-eb0040a48735

Izvleček
Namen diplomskega dela je preučiti tehnologijo obogatene resničnosti, njeno zgodovino, kako deluje in podrobneje raziskati načine izdelave aplikacij s to tehnologijo. Pri izdelavi aplikacije smo si za prvi korak zamislili, kaj naj bi aplikacija sploh prikazovala. Raziskali in izbrali smo način oz. tehnologijo prikazovanja s sprožilcem. Za temo aplikacije smo si izbrali arhitekturno kulturno področje, osredotočili smo se na znamenite in pomembne zgradbe, ki so v preteklosti stale v našem glavnem mestu, vendar so dandanes porušene. Izbrali smo si Jakopičev paviljon. Diplomsko delo je razdeljeno na dva dela. V prvem, teoretičnem, delu se osredotočimo na razlago, kaj obogatena resničnost sploh pomeni, iz česa je sestavljena, zgodovinski pregled tehnologije in primere ter področja uporabe obogatene resničnosti. Prav tako bolj podrobno predstavimo izbrano platformo Vuforia, s katero smo izdelali aplikacijo. V drugem eksperimentalnem delu podrobno opišemo korake, s katerimi smo izdelali aplikacijo obogatene resničnosti. Poudarili smo točke in opisali probleme ter rešitve, s katerimi smo se srečali v procesu izdelave aplikacije. V tem delu smo tudi na kratko opisali programa Blender in Unity, s katerima smo izdelali vse potrebne komponente za naš izdelek. Zadnji del diplomskega dela je namenjen opisu in primerjavi rezultatov ter ugotovitvam.

Jezik:Slovenski jezik
Ključne besede:Obogatena resničnost, aplikacija, Jakopičev paviljon, 3D modeliranje, Vuforia SDK, Unity game engine.
Vrsta gradiva:Diplomsko delo/naloga
Organizacija:NTF - Naravoslovnotehniška fakulteta
Leto izida:2017
PID:20.500.12556/RUL-97195 Povezava se odpre v novem oknu
Datum objave v RUL:21.10.2017
Število ogledov:1647
Število prenosov:956
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:Creating 3D architecture model shown through augmented reality
Izvleček:
The aim of Creating 3D architecture model shown through augmented reality thesis is to study the technology of augmented reality, its history, the way it works and to research different ways of making an augmented reality application. As a first step in making an application we had to decide the topic of our project (what are we going to show through our application). The next step was to research and choose a way of making our project and showing our augmented reality. For our project theme, we decided to pick something from architectural cultural field. We focused on historically remarkable and important buildings that stood in the capital city in the past but were since demolished. Our pick was the Jakopič pavilion. The thesis is divided in two parts. In the first theoretical part, we focus on the explanation of augmented reality, what it is made of, historical overview and examples and areas of use. It also includes a more detailed presentation of selected Vuforia platform with which we have created our application. In the second experimental part, we describe the steps of creating an augmented reality application in detail. We highlight and describe the problems and solutions we encountered in the process of making our application. Programs Blender and Unity are also briefly described, with which we made some of the necessary components for our product. The last segment of the thesis is devoted to description and comparison of the results and findings.

Ključne besede:Augmented reality, application, Jakopič pavilion, 3D modelling, Vuforia SDK, Unity game engine.

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