Typography is all around us, as it can be seen at every step. But understanding of typography requires more than just observation. There is a need for interaction between the observer and typefaces, that standard learning methods can not provide. Therefore, the purpose and goal of the master's thesis was the assembly of an interactive board intended for learning typography. In the theoretical part, standard methods of teaching were described along with the advantages of interactive methods. Microcontroller Arduino, which enables interaction between the user and selected objects, was introduced. Also various types of possible communication technologies were clarified. 3D printing technology and range of possible materials were presented, while also different styles of typefaces and methods for classifying them were defined. In the experimental part, the possibilities of preparing letters for 3D printing with the Blender program, which enables 3D modeling, were investigated. A number of experimental prints were made using the 3D printer, in order to determine the limits and capabilities of printing hollow letters. A comparison was made between different types of communication and the most suitable for use was subsequently chosen. All the components used for communication were tested and then assembled into a functioning whole. The commands with which the Arduino microcontroller manages all the components were designed and tested. The final product was a set of different areas of work, including 3D printing, electronics, typography and graphic design. Together, they created a functional interactive board, which served the purpose of interactive teaching of typography.