Podrobno

Snovanje in oblikovanje namizne igre s kartami
ID Černetič, Tina (Avtor), ID Stanković Elesini, Urška (Mentor) Več o mentorju... Povezava se odpre v novem oknu, ID Medved, Tanja (Komentor)

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Izvleček
Magistrsko delo obsega snovanje, oblikovanje in testiranje namizne igre s kartami, ki temelji na motivih slovenskega in slovanskega bajeslovja. Namen dela je zasnovati namizno igro s kartami, ki igralcem približa slovenska bajeslovna bitja, jim omogoči prijetno igralno izkušnjo ter zanjo izdelati celovito, ustrezno in profesionalno vizualno identiteto. V teoretičnem delu so bile najprej predstavljene značilnosti iger s kartami, njihova zgodovina, pregled iger na trgu ter njihove igralne mehanike. Sledil je pregled slovenskega bajeslovja in izbranih bajeslovnih bitij, ki predstavljajo vsebinsko osnovo igre. Obravnavani so bili tudi elementi grafičnega oblikovanja, pomembni za zasnovo igralnih kart in celostne grafične podobe igre. V eksperimentalnem delu so bili predstavljeni analiza trga ter proces snovanja in oblikovanja igre s kartami. Analizirana sta bila slovenski in mednarodni trg. Pri snovanju igre je bil določen osnovni igralni koncept ter izbor bajeslovnih bitij in njihova vključitev v določeno igralno mehaniko. Oblikovanje je vključevalo določitev vizualnega sloga igre, nato pa so bile skladno z njim oblikovane ilustracije bitij. Izbran je bil tudi material in pripravljen načrt za pripravo na tisk. Izdelan je bil prototip igre, ki je bil pozneje uporabljen v testni fazi, za katero je bil pripravljen spletni vprašalnik. Rezultat pričujočega magistrskega dela je komplet igralnih kart z oblikovano prvo stranjo, ki vključuje ilustracijo in postavitev dodatnih elementov, ter zadnjo stranjo, ki vključuje ponavljajočo se ilustracijo za celoten komplet. Rezultati vključujejo tudi igralne kovance, igralni priročnik, izobraževalni priročnik in embalažo igre. Rezultati testiranja so pokazali, da je bila končna podoba igre med uporabniki dobro sprejeta. Pozitivno so bili ocenjeni vsi oblikovani elementi, predvsem vizualna podoba kart in izbrana bajeslovna tematika. Ugotovljeno je bilo, da je mogoče slovensko bajeslovno izročilo uspešno povezati z elementi sodobne igre s kartami ter ga na ta način približati širšemu krogu ljudi. Na podlagi testiranja so bile potrjene vse hipoteze o uporabnosti, vizualni privlačnosti in primernosti oblikovne zasnove igre.

Jezik:Slovenski jezik
Ključne besede:Igra s kartami, slovensko bajeslovje, grafično oblikovanje, uporabniška izkušnja, ilustracija.
Vrsta gradiva:Magistrsko delo/naloga
Organizacija:NTF - Naravoslovnotehniška fakulteta
Leto izida:2026
PID:20.500.12556/RUL-190212 Povezava se odpre v novem oknu
Datum objave v RUL:24.10.2026
Število ogledov:18
Število prenosov:4
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:Conceptualization and design of card-based board game
Izvleček:
This master's thesis covers the conceptualization, design, and testing of a card game based on Slovenian and Slavic mythology. The aim of the work is to create a card game that introduces players to Slovenian mythological creatures and offers an enjoyable playing experience, while also developing a comprehensive, appropriate, and professional visual identity for the game. The theoretical section begins by presenting the characteristics and history of card games, an overview of games currently on the market, and their gameplay mechanics. This is followed by an overview of Slovenian mythology and the specific mythological creatures that form the game's thematic foundation. Graphic design elements crucial to the design of the playing cards and the game's overall visual identity are also discussed. The experimental section presents a market analysis and details the process of conceptualizing and designing the card game. Both the Slovenian and international markets were analyzed. Game development involved establishing the core gameplay concept, selecting the mythological creatures, and integrating them into specific mechanics. The design phase included defining the game's visual style, followed by the creation of creature illustrations consistent with that style. Materials were selected, and a print-ready plan was prepared. A game prototype was produced and subsequently used during the testing phase, for which an online questionnaire was created. The outcome of this master's thesis is a deck of playing cards featuring a designed card face, incorporating illustrations and the layout of additional elements, and a back design featuring a repeating pattern used across the entire deck. The project results also include game tokens, a rulebook, an educational guide, and the game's packaging. Testing results indicated that the game's final design was well-received by users. All design elements, particularly the visual style of the cards and the chosen mythological theme, received positive feedback. The study demonstrated that Slovenian mythological heritage can be successfully integrated with the elements of a modern card game, thereby making it more accessible to a wider audience. The testing phase confirmed all hypotheses regarding the game's usability, visual appeal, and the suitability of its design concept.

Ključne besede:Card game, Slovenian mythology, graphic design, user experience, illustration.

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