Podrobno

Izdelava mobilne igrice Kniffel za enega igralca
ID Štangar, Gregor (Avtor), ID Gabrijelčič Tomc, Helena (Mentor) Več o mentorju... Povezava se odpre v novem oknu

.pdfPDF - Predstavitvena datoteka, prenos (7,99 MB)
MD5: AE00AE369BD001B066DF8145750331A8

Izvleček
V diplomskem delu je obravnavana izdelava mobilne igre s kockami za enega igralca. Igra izhajala iz osnovne logike igre Kniffel, vendar je prilagojena samostojnemu igranju na mobilni napravi. Namen dela je bil razviti delujoč prototip igre, ki bi igralcu omogočal kratko, pregledno in ponovljivo igralno izkušnjo s ciljem doseganja čim višjega rezultata. Razvoj je bil izveden v igralnem pogonu Godot, programska logika pa je bila zapisana v jeziku GDScript. V aplikacijo sta bila vključena dva načina igranja. Klasični način je temeljil na petih kockah, omejenem številu metov, zaklepanju kock in izbiri točkovnih kategorij. Glavni del prototipa je predstavljal razširjeni način z desetimi kockami, pri katerem je igralec po prvem metu izbral pet kock za prvi rezultat, preostalih pet pa uporabil v drugi rundi. V tem načinu je bila uporabljena točkovna tabela s tremi stolpci, številčnimi rubrikami, rubrikama MIN in MAX, formacijami ter možnostjo vpisa X. V okviru razvoja so bili izdelani glavni meni, izbira načina igre, igralna zaslona, prikaz pravil, nastavitve, sistem shranjevanja, nadaljevanje igre, beleženje najboljšega rezultata ter zvočna in haptična povratna informacija. Prototip je bil preizkušen na mobilni napravi iPhone 14 Pro, kar je omogočilo preverjanje uporabniškega vmesnika v dejanskem okolju uporabe. Pri testiranju je bil poudarek na ugotavljanju napak in ne na skladnosti s pravili. Rezultat diplomskega dela je bil stabilen mobilni prototip, ki dokazuje, da je mogoče logiko klasične igre s kockami uspešno prilagoditi samostojni digitalni igralni izkušnji.

Jezik:Slovenski jezik
Ključne besede:mobilna igra, Kniffel, Godot, GDScript, uporabniški vmesnik, igra s kockami
Vrsta gradiva:Diplomsko delo/naloga
Organizacija:NTF - Naravoslovnotehniška fakulteta
Leto izida:2026
PID:20.500.12556/RUL-190209 Povezava se odpre v novem oknu
Datum objave v RUL:24.10.2026
Število ogledov:42
Število prenosov:4
Metapodatki:XML DC-XML DC-RDF
:
Kopiraj citat
Objavi na:Bookmark and Share

Sekundarni jezik

Jezik:Angleški jezik
Naslov:Development of Single-Player Mobile Kniffel Game
Izvleček:
The thesis discusses the development of a single-player mobile dice game. The game was based on the core logic of Kniffel, but it was adapted for individual play on a mobile device. This served as the main motivation for the thesis. The purpose of the work was to develop a functional prototype that would provide the player with a short, clear and replayable game experience with the goal of achieving the highest possible score. The game was developed in the Godot game engine, while the game logic was written in GDScript. Two game modes were included in the application. The classic mode was based on five dice, a limited number of rolls, dice locking and the selection of scoring categories. The main part of the prototype was an extended ten-dice mode, in which the player selected five dice after the first roll for the first score, while the remaining five dice were used in the second round. This mode included a scoring table with three columns, numerical categories, MIN and MAX categories, special formations and the option to enter X. During development, the main menu, game mode selection, game screens, rules screen, settings, saving system, continue-game option, high score system, sound feedback and haptic feedback were implemented. The prototype was tested on an iPhone 14 Pro, which made it possible to evaluate the user interface in a real mobile environment. The main focus of testing was on identifying errors and checking the stability of the application, rather than on full compliance with all advanced rule variations. The result of the thesis was a stable mobile prototype, showing that the logic of a traditional dice game can be successfully adapted into a single-player digital game experience.

Ključne besede:mobile game, Kniffel, Godot, GDScript, user interface, dice game

Podobna dela

Podobna dela v RUL:
Podobna dela v drugih slovenskih zbirkah:

Nazaj