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Gamification in secondary school physics : an exploratory quasi‑experimental study of conceptual understanding in energy and momentum
ID
Gaurina, Marija
(
Avtor
),
ID
Weber, Ivana
(
Avtor
),
ID
Pavlin, Jerneja
(
Avtor
)
PDF - Predstavitvena datoteka,
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(1,08 MB)
MD5: 1084F96A23CB3FE267B52F456C3478CA
URL - Izvorni URL, za dostop obiščite
https://www.ejmste.com/article/gamification-in-secondary-school-physics-an-exploratory-quasi-experimental-study-of-conceptual-19401
Galerija slik
Izvleček
Energy and momentum are fundamental concepts in secondary-school physics, yet students often continue to experience conceptual difficulties even after formal instruction. This study explored differences in students’ conceptual understanding between gamified and non-gamified instructional conditions. A classroom-based quasi-experimental pre-/post-test design was implemented with 63 students aged 15-16 from three intact first-year gymnasium classes in Croatia. One class received gamified instruction, while two classes received the same curricular content, learning activities, instructional time, teacher guidance, and feedback without the game-design elements. Students’ conceptual understanding was assessed using a Croatian translation of the energy and momentum conceptual survey (EMCS) administered before and after the eight-week instructional unit. Student-level analyses showed a larger mean raw gain in the gamified condition than in the non-gamified condition. A baseline-adjusted analysis using HC3heteroscedasticity-consistent standard errors showed the same general pattern. The gamified condition also demonstrated a higher class-average normalized gain, although both conditions remained within Hake’s (1998) low-gain range. Several EMCS items remained challenging after instruction in both conditions. Because only one intact class received the gamified intervention, instructional condition could not be separated fully from class membership. The findings should therefore be interpreted as context-specific and exploratory rather than as definitive evidence of a causal effect of gamification.
Jezik:
Angleški jezik
Ključne besede:
conceptual understanding
,
energy and momentum
,
gamification
,
physics education
,
secondary school
Vrsta gradiva:
Članek v reviji
Tipologija:
1.01 - Izvirni znanstveni članek
Organizacija:
PEF - Pedagoška fakulteta
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Leto izida:
2026
Št. strani:
14 str.
Številčenje:
Vol. 22, iss.10, art. em2929
PID:
20.500.12556/RUL-188945
UDK:
373.5:53
ISSN pri članku:
1305-8223
DOI:
10.29333/ejmste/19401
COBISS.SI-ID:
292904451
Datum objave v RUL:
30.09.2026
Število ogledov:
72
Število prenosov:
22
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Objavi na:
Gradivo je del revije
Naslov:
Eurasia journal of mathematics, science and technology education
Založnik:
Modestum
ISSN:
1305-8223
COBISS.SI-ID:
17061128
Licence
Licenca:
CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:
To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
konceptualno razumevanje
,
energija
,
gibalna količina
,
gamifikacija
,
fizika
,
srednješolsko izobraževanje
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