This master’s thesis addresses the challenges of romantic relationships among
young adults and examines how design principles and methods can contribute
to the development of solutions to these problems.
The theoretical part introduces the period of young adulthood and connects it to the topic of romantic relationships and the challenges specific to this life period.
This is followed by a presentation of design approaches that place people
in the center: positive design and human-centered design.The final chapter
of the theoretical part discusses the gamification method, its positive and negative aspects, and how the methodology can be applied in real-world situations.
The practical part is based on the theory reviewed and on quantitative and
qualitative research. A survey was used as the quantitative method to gather
information essential for developing the content of the proposed tool. As a qualitative method, interviews were conducted with members of the target audience, who confirmed both the existence of challenges in romantic relationships and their interest in a conversation tool. The solution was designed in accordance with the principles of positive design and
human-centered design, which, combined with gamification, resulted in the (Z)RASTI tool. The result is a set of buildable game cards featuring conversation prompts that encourage discussion of important topics in romantic relationships.
The conclusion presents the results of target audience testing, which confirm
its motivational effect and offer ideas for potential improvements.
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