The rapid development of digital video game distribution has raised numerous legal challenges regarding actual ownership and the scope of consumer rights. In this context, the master's thesis examines the legal position of video game users within digital distribution environment. It focuses on the rights users acquire when purchasing a digital video game and the
extent to which their position differs from that of a buyer purchasing a physical copy. The
thesis first outlines the legal nature of video games as complex copyright works and analyses
the specific characteristics of their distribution. It then explores the key distinction between
sales contracts and licensing agreements, as well as the application of the doctrine of exhaustion of rights to digital content.
Special attention is given to End-User License Agreements (EULA) and their impact on user
rights, particularly concerning the unilateral termination of access to digital content. Finally,
the thesis presents current public reactions in this area, highlighting the European Citizens’
Initiative “Stop Destroying Videogames”, which draws attention to the need to preserve access
to digital content.
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