Invasive medical procedures, including lumbar puncture, cause patients to experience significant anticipatory fear, anxiety, and pain. As an alternative approach to alleviating these negative effects, the use of virtual reality (VR) has become widespread, primarily as a form of distraction, which represents a promising non-pharmacological method for managing pain and anxiety. The aim of this thesis was to examine the effectiveness of a selected VR intervention in an experimental setting and to explore the possibilities for its implementation during lumbar punctures in a real-world hospital setting. The experimental study included 28 children and adolescents aged 10 to 15 years who underwent a cold-pressor test under three conditions: without VR, with a standard VR environment, and with the option to choose a VR environment. Using Bayesian analysis, we found that the use of VR distraction had a positive effect on pain tolerance and reduced pain intensity, while there was insufficient evidence regarding anxiety levels to draw reliable conclusions. The option to choose a virtual environment did not further enhance the effectiveness of VR distraction. All included VR environments proved to be appropriate, so we also used them in the clinical study. We successfully implemented VR in two patients, aged 11 and 15, during a lumbar puncture procedure at the Clinical Department of Pediatric Hematology and Oncology at the Pediatric Clinic of the University Medical Center Ljubljana. Both participants described their VR experience positively, expressed a desire to use it again, and reported no adverse effects related to the use of VR equipment. The intervention was also positively evaluated by the parents and the medical staff present. The findings thus support the use of VR distraction as a potential additional alternative strategy for managing pain and anxiety during lumbar puncture, although its effectiveness also requires appropriate patient preparation and technical execution. However, further large-scale studies and potentially the development of a VR application better suited to the position and specifics of the lumbar puncture procedure are needed to draw more reliable conclusions.
|