The aim of the thesis is to recreate the scene from the painting The Swing by the french painter Jean-Honoré Fragonard in a three-dimensional space and present the scene from perspectives that are not accessible in the original painting. Blender was used to create the 3D reconstruction, including the modelling of individual elements, figures and clothing, as well as their placement within the scene according to the composition and spatial relationships depicted in the original painting. The development process involved several phases, from modeling objects and figures, to posing them, setting up the scene and lighting and generating final renders. Special attention was paid to preserving the recognizable characteristics of the original artwork and reconstructing spatial relationships that cannot be precisely determined from a single painted perspective. The reconstructed scene was then used as the basis for a short audiovisual piece. Instead of traditional animation, the painting's narrative was presented through a sequence of mainly static renders taken from different perspectives. Through the selection and sequencing of shots, we aimed to gradually reveal the relationships between the depicted figures and present the narrative of the original artwork. The final audiovisual piece was edited in DaVinci Resolve.
|