The aim of this thesis was to create a 3D model and a visualisation of a festival stage in a
realistic manner.
The theoretical section presented the key elements of stages at electronic music festivals that
ensure an unforgettable experience for attendees. Next, 3D computer graphics and their
history were discussed. Finally, the presentation covered the workflow in 3D software,
describing the process from concept to final rendering in the program.
The experimental part included descriptions of the procedures for creating key 3D models of
the festival stage. This section provided a detailed explanation of the steps involved in model
creation. The process of modeling and adding or applying textures to the supporting structures
of the stage, screens, columns, fences, and the crowd—which was generated using the paid
plugin “Procedural Crowds“ developed by Difffuse Studio—was demonstrated. The plugin and
its functions were explained in the experimental part.
Furthermore, the process of lighting the scene was presented, including the settings of various
light sources to achieve the desired atmosphere and realistic appearance. Finally, the
rendering settings, which were essential for producing the final visualisations, were described.
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