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Evaluating user experience and simulator sickness in a driving simulator evaluation of a traffic-support mobile application
ID Burger, Gregor (Avtor), ID Pogačnik, Matevž (Avtor), ID Guna, Jože (Avtor)

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Izvleček
Mobile phone use can distract drivers; however, mobile applications may also improve safety by delivering timely traffic and cooperative intelligent transport system warnings. This pilot study evaluated the user experience of the DARS Traffic Plus (DT+) mobile application and examined simulator sickness and affective burden during its use in a professional driving simulator. Thirty-nine participants were recruited and thirty-three completed all scenarios in a within-subject, counterbalanced design. Following a familiarization scenario, participants completed two comparable driving scenarios: one without DT+ support (S1) and one with DT+ support (S2). User experience was assessed using the User Experience Questionnaire (UEQ), the meCUE 2.0 questionnaire based on the component model of user experience, and a post-interview, while simulator sickness and participant state were measured using the Simulator Sickness Questionnaire (SSQ), Fast Motion Sickness Scale (FMS), and Positive and Negative Affect Schedule (PANAS), complemented by exploratory eye-tracking observations. Both UEQ and meCUE 2.0 indicated positive user experience, with generally higher ratings in scenario S2 using the DT+ mobile application. UEQ showed a significant difference for Perspicuity, and meCUE 2.0 showed significantly higher scores for usefulness, visual aesthetics, commitment, intention to use, product loyalty, and overall evaluation. SSQ and FMS showed that simulator sickness effects occurred in a subset of participants. PANAS revealed no significant change in positive affect, while negative affect decreased significantly by the end of the evaluation. The findings suggest that DT+ was positively experienced in the simulator setting and that combining user experience measures with sickness monitoring is useful in simulator-based evaluation of driving-related mobile applications.

Jezik:Angleški jezik
Ključne besede:user experience, simulator sickness, driving simulator, C-ITS, mobile application, eye tracking, hazardous location warning, human factors
Vrsta gradiva:Članek v reviji
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:NTF - Naravoslovnotehniška fakulteta
Status publikacije:Objavljeno
Različica publikacije:Objavljena publikacija
Leto izida:2026
Št. strani:Str. 1-25
Številčenje:Vol. 16, iss. 13, art. 6620
PID:20.500.12556/RUL-184321 Povezava se odpre v novem oknu
UDK:004
ISSN pri članku:2076-3417
DOI:10.3390/app16136620 Povezava se odpre v novem oknu
COBISS.SI-ID:283581443 Povezava se odpre v novem oknu
Datum objave v RUL:06.07.2026
Število ogledov:99
Število prenosov:95
Metapodatki:XML DC-XML DC-RDF
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Gradivo je del revije

Naslov:Applied sciences
Skrajšan naslov:Appl. sci.
Založnik:MDPI
ISSN:2076-3417
COBISS.SI-ID:522979353 Povezava se odpre v novem oknu

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:uporabniška izkušnja, potovalna slabost, simulator vožnje, kooperativni inteligentni transportni sistemi (C-ITS), mobilna aplikacija, sledenje očem, opozarjanje na nevarne lokacije, človeški dejavniki

Projekti

Financer:ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:P2-0450-2024
Naslov:Inovativna grafična tehnologija

Financer:ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:P2-0425-2022
Naslov:Decentralizirane rešitve za digitalizacijo industrije ter pametnih mest in skupnosti

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