The thesis is based on research on the project Memory Scapes, a mobile video game designed for concentration training. The term concentration is a general expression that we are all familiar with. It may refer to something everyday, such as focusing the mind on a current task, but more specifically, concentration is part of the complex system of attention and represents an important human cognitive ability. Serious video games, minimalism, and mobility are concepts closely connected to the essence of the project—an educational, minimally designed game created for the Android operating system.
A key component of the game is its path-drawing algorithm, which is dynamic and random. For each level, the program generates an entirely new path that is different from the previous ones. With its minimalist aesthetic, the game creates a special ambience intended to attract the player and maintain their attention.
The questionnaire analysis showed that, in its current format, the game is suitable for short-term improvement of attention, concentration, and focus. To demonstrate its long-term effects and the strength of its influence on concentration, longer and more extensive testing would be required. However, even in its current stage, the need to adjust certain elements of the game has emerged in order to improve training effectiveness.
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