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Razvoj igre Memory Scapes za urjenje koncentracije
ID Malovrh, Jure (Avtor), ID Marolt, Matija (Mentor) Več o mentorju... Povezava se odpre v novem oknu

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Izvleček
Zaključna naloga temelji na raziskavi projekta Memory Scapes, mobilne videoigre za urjenje koncentracije. Termin koncentracija je splošen izraz, ki ga vsi dobro poznamo. Pomeni lahko nekaj vsakdanjega, npr. osredotočanje uma na trenutno delo, bolj specifično pa je koncentracija del kompleksnega sistema pozornosti in je pomembna kognitivna sposobnost. Resne videoigre, minimalizem in mobilnost so koncepti povezani z bistvom projekta – poučne minimalistično oblikovane igre, ustvarjene za operacijski sistem Android. Ključna komponenta igre je njen algoritem za izrisovanje poti, ki je dinamičen in naključen. Program za vsak nivo igre ustvari povsem novo pot, ki ni podobna več prej igranim. Z minimalistično estetiko igra ustvarja poseben ambient, ki želi igralca privabiti in ohraniti njegovo pozornost na igro. Anketna analiza je pokazala, da je igra v trenutnem formatu primerna za kratkoročno izboljšanje pozornosti, koncentracije in fokusa. Za dokaz vpliva na dolgoročnost in moč koncentracije bi bilo potrebno igro dlje časa testirati, so se pa že v trenutni fazi pojavile potrebe po spremembi nekaterih elementov igre, s katerimi bi izboljšali učinkovitost urjenja.

Jezik:Slovenski jezik
Ključne besede:mobilne videoigre, koncentracija, pozornost, resne igre, minimalistično oblikovanje
Vrsta gradiva:Diplomsko delo
Tipologija:2.11 - Diplomsko delo
Organizacija:FE - Fakulteta za elektrotehniko
Leto izida:2026
PID:20.500.12556/RUL-179030 Povezava se odpre v novem oknu
COBISS.SI-ID:268304643 Povezava se odpre v novem oknu
Datum objave v RUL:03.02.2026
Število ogledov:70
Število prenosov:8
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:Development of the Memory Scapes game for concentration training
Izvleček:
The thesis is based on research on the project Memory Scapes, a mobile video game designed for concentration training. The term concentration is a general expression that we are all familiar with. It may refer to something everyday, such as focusing the mind on a current task, but more specifically, concentration is part of the complex system of attention and represents an important human cognitive ability. Serious video games, minimalism, and mobility are concepts closely connected to the essence of the project—an educational, minimally designed game created for the Android operating system. A key component of the game is its path-drawing algorithm, which is dynamic and random. For each level, the program generates an entirely new path that is different from the previous ones. With its minimalist aesthetic, the game creates a special ambience intended to attract the player and maintain their attention. The questionnaire analysis showed that, in its current format, the game is suitable for short-term improvement of attention, concentration, and focus. To demonstrate its long-term effects and the strength of its influence on concentration, longer and more extensive testing would be required. However, even in its current stage, the need to adjust certain elements of the game has emerged in order to improve training effectiveness.

Ključne besede:mobile video games, concentration, attention, serious games, minimalist design

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