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Comparison of unity and FMOD libraries for spatial audio localization in virtual reality
ID
Leskovec, Gašper
(
Avtor
),
ID
Gaberšček, Eva
(
Avtor
),
ID
Sodnik, Jaka
(
Avtor
)
URL - Izvorni URL, za dostop obiščite
https://doi.org/10.26493/978-961-293-559-7.8
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(590,45 KB)
MD5: B960BA7838174E8105626CF7D0EC6EC9
Galerija slik
Izvleček
Spatial audio is central to immersion and situational awareness in virtual reality (VR), but the performance diferences between diferent audio engines have not been suiciently explored. This study compares Unity’s integrated spatial audio system and the FMOD engine in a controlled VR sound localisation task. Thirty volunteers completed three levels of 16 trials each while wearing a head-mounted display (Oculus Quest). They were randomly assigned to one of the two systems and asked to identify the direction of an active loudspeaker among several virtual sources. We measured localisation accuracy, reaction time, spatial distance error and cumulative head rotation; learning efects were assessed by comparing the irst and third stages. Participants using FMOD achieved slightly higher accuracy (93% vs 87% overall) and turned their heads less, suggesting that FMOD made it easier for users to localise sounds in space, while Unity users showed greater variability and a slightly greater learning gain. About two-thirds of participants improved their accuracy over time, but there were signiicant individual diferences. These results suggest that both engines perform similarly well on basic localisation tasks, although FMOD has slight advantages in spatial accuracy. The work highlights the importance of evaluating spatial audio engines in user-centred studies and emphasises the need to consider personal factors and task complexity in future research.
Jezik:
Angleški jezik
Ključne besede:
virtual reality
,
spatial audio
,
sound localization
,
unity
,
FMOD
,
user experience
Tipologija:
1.08 - Objavljeni znanstveni prispevek na konferenci
Organizacija:
FE - Fakulteta za elektrotehniko
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Leto izida:
2025
Št. strani:
Str. 88-96
PID:
20.500.12556/RUL-179022
UDK:
004.946
DOI:
10.26493/978-961-293-559-7.8
COBISS.SI-ID:
267115011
Datum objave v RUL:
03.02.2026
Število ogledov:
267
Število prenosov:
114
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Objavi na:
Gradivo je del monografije
Naslov:
HCI SI Koper 2025 : proceedings of the 10th Human-Computer Interaction Slovenia Conference
Kraj izida:
Koper
Založnik:
University of Primorska Press
Leto izida:
2025
ISBN:
978-961-293-559-7
COBISS.SI-ID:
266380291
Prireditelj konference:
University of Primorska, Faculty of Mathematics, Natural Sciences and Information Technologies, Koper, Slovenia
Licence
Licenca:
CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:
To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
virtualna resničnost
,
prostorski zvok
,
lokalizacija zvoka
,
Unity
,
FMOD
,
uporabniška izkušnja
Projekti
Financer:
ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:
P2-0246
Naslov:
ICT4QoL - Informacijsko komunikacijske tehnologije za kakovostno življenje
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