Digital escape rooms are a form of escape room which have digital content
based on applications, virtual reality or augmented reality. This diploma con
tains a description of the project Pobeg iz rudnika that contains technologies
like virtual reality and augmented reality alongside electrical puzzles and
other physical puzzles. This diploma focuses on the implementation of the
system which is required for the game to work and on individual puzzles that
I worked on. The project is focused on history of mining in Trbovlje and a
mix of technologies. First, I will give an overview of the project, then the
implementation of network technologies in python and Unity and other code
required for escape room to run. In the second part I will describe puzzles
that I helped to implement. In the end, there will be a description of setup
and testing in the rooms of Delavski Dom Trbovlje(DDT).
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