This thesis explores the process of designing and printing a board game with the aim of creating a visually appealing, practical, and sustainable game. The approach to sustainability involved minimizing material usage in the production of the board game, which led to the idea of making the game board double as the packaging.
As part of the thesis, the game's design was developed and prototypes were printed. Various materials were used during the process, including cardboard, plexiglass, and textile. Different digital printing techniques were employed, and game board tiles were cut using a laser cutter.
Materials used in the development of the board game included: cardboard, plexiglass, and textile. The printing techniques covered in the thesis are inkjet printing and electrophotography. The printing process was carried out at the Faculty of Natural Sciences and Engineering.
Digital templates were created using Adobe software, specifically Adobe Illustrator. These templates include the game board, game tiles, and control cards. The templates were printed on different materials to determine which best suits the nature of gameplay.
User testing indicated that the combination of textile and plexiglass was the most effective, as both materials are resistant to mechanical damage. Cardboard was not well received by users. As an alternative, suggestions for potential improvements were also prepared.
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