The aim of this diploma thesis was to develop a virtual reality simulation designed to help users improve their reflexes and fine motor skills.
The theoretical part provides an in-depth overview of virtual reality, explaining how it works, along with its advantages and disadvantages. It also discusses related concepts, such as other types of reality, reflexes, fine motor skills, and user experience.
In the experimental part, a virtual reality simulation featuring four different levels was developed using Unity. The simulation incorporated elements of gamification and motivation, such as point scoring and time limits. During the testing phase, users' performance on each level was evaluated, as well as the extent of motion sickness experienced during gameplay and the overall user experience.
The results showed that users did not experience significant motion sickness while testing the simulation. They reported enjoying the experience and aimed to achieve the highest possible scores. The user experience was generally rated as positive. Participants agreed that such a simulation can effectively contribute to improving reflexes. Some also believed it could enhance fine motor skills, while others suggested that more precise controllers capable of capturing individual finger movements would be necessary for more targeted fine motor training.
Virtual reality technology is still in the process of development. With the advancement of hardware and software, it will become possible to create even more sophisticated simulations that enable users to improve reflexes, fine motor skills, and other abilities in a controlled and accessible environment.
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