The goal of this thesis is to explore whether a game prototype with future
monetization potential can be created using minimalist methods. The game
puts the player in the role of a vacuum cleaner that destroys and vacuums
dust, offering a unique mechanic of choosing between shooting or sucking in
enemies. We will first present the game idea selection process, then focus on
creating or sourcing assets (graphics, sound, etc.) using AI and other effi-
cient tools. The development process and supporting tools will be described,
followed by a survey-based analysis of the game’s monetization potential and
possible improvements.
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