In the diploma thesis, we explored the possibilities of 3D printing for the artistic reinterpretation of Jože Plečnik's architectural heritage by transferring his characteristic elements into the form of chess pieces. We also analyzed the suitability of various 3D technologies (FDM, SLA and SLM) for the reproduction of complex details. In the theoretical part, we presented chess as a game, its history, and how it was used as a basis for art. We also presented Plečnik, his artistic style and some of his most important works, and made an overview of 3D technologies, with an emphasis on technologies based on material extrusion, photopolymerization in a bath, and bonding of layers of powder material. In the experimental part, we modeled six figures inspired by his works using the Blender program and printed them with three technologies – FDM (PLA HS MATTE material) was only suitable for prototyping due to visible layers and fragility, SLM (CoCr material) revealed deformations due to suboptimal geometric design, and SLA (White V.4 resin material) was with an optimal ratio between precision, aesthetically similar costs and the possibility of printing the entire set. The study itself proved to us that 3D printing enables innovative reinterpretation of architectural heritage, while at the same time emphasizing the importance of choosing technology according to the requirements of the project. SLA thus proved to be optimal for artistic reproduction, while SLM requires greater attention in the preparation of models. Many things could also be improved. This includes optimizing support structures, better quality analysis (use of a profilometer), and expanding the project into a virtual space for interactive presentation. The work thus emphasizes that the choice of technology is key to successfully combining artistic authenticity and technological feasibility.
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