In this diploma, we researched the world of 3D modeling, more specifically modeling assets for computer games. In the theoretical part, we explored the field of computer games, particularly 3D games. We also described the basics of 3D modeling, covering various modeling techniques and essential operations. In the experimental part, we presented the game The Sims 4 in detail, as well as the meaning and use of custom content. The purpose of this diploma was to create custom content for the game and to become acquainted with the entire process in detail. Utilizing programs, such as Blender, Adobe Photoshop, and Sims 4 Studio, we 3D modeled, textured, and added functionality to the pieces of furniture we designed. First, we modeled the furniture using polygonal modeling, and then, we textured the materials in the program. Later, we edited textures in an image editor. We used special software to create files with objects that we included in the game later. In reviewing the results, we noticed the progress made between the first objects we created and the last ones. We were satisfied with the results, although some objects still had mistakes, most often related to lighting. Other players also provided feedback, explaining which items they liked and mentioning bugs or improvements that could be addressed. The final product of this diploma consists of 11 pieces of furniture.
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