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Teachers’ knowledge and beliefs about gamification in physics classrooms
ID
Gaurina, Marija
(
Avtor
),
ID
Pavlin, Jerneja
(
Avtor
)
PDF - Predstavitvena datoteka,
prenos
(436,59 KB)
MD5: ED78486523AD905251FC8568B6811835
URL - Izvorni URL, za dostop obiščite
https://www.scientiasocialis.lt/jbse/?q=node/1460
Galerija slik
Izvleček
Gamification has been gaining attention in STEM education for its potential to enhance student engagement and learning outcomes. Teachers’ acceptance and effective use of gamification depend on their knowledge and beliefs about its implementation. This study employs a mixed-method design to explore Croatian physics teachers’ knowledge and beliefs about gamification. In the first phase, semi-structured interviews were conducted with five primary and five secondary school teachers. Insights from these interviews informed the development of an online questionnaire in Google Docs. The final questionnaire consisted of three parts: demographic information (including an open-ended question defining gamification), 16 Likert-type items measuring knowledge and beliefs, and three open-ended questions on key elements, technological tools, and challenges in applying gamification in physics classrooms. In the second phase, quantitative data were collected from 230 primary and secondary school physics teachers, providing a robust sample to examine variations in knowledge and beliefs about gamification. Findings reveal that most teachers possess basic knowledge and hold positive beliefs regarding gamification, although significant differences emerge based on age, teaching experience, and school type. These results underscore the need for tailored professional development programs. The study emphasizes the importance of designing support strategies that accommodate diverse teacher profiles.
Jezik:
Angleški jezik
Ključne besede:
gamification knowledge
,
mixed-method design
,
physics teachers
,
STEM education
Vrsta gradiva:
Članek v reviji
Tipologija:
1.01 - Izvirni znanstveni članek
Organizacija:
PEF - Pedagoška fakulteta
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Leto izida:
2025
Št. strani:
Str. 255-270
Številčenje:
Vol. 24, no. 2
PID:
20.500.12556/RUL-168900
UDK:
373.32.016:53
ISSN pri članku:
2538-7138
DOI:
10.33225/jbse/25.24.255
COBISS.SI-ID:
234897667
Datum objave v RUL:
06.05.2025
Število ogledov:
574
Število prenosov:
261
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Gradivo je del revije
Naslov:
Journal of Baltic science education
Skrajšan naslov:
J. Balt. sci. educ.
Založnik:
Scientia Socialis (Lithuania)
ISSN:
2538-7138
COBISS.SI-ID:
11810121
Licence
Licenca:
CC BY-NC 4.0, Creative Commons Priznanje avtorstva-Nekomercialno 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by-nc/4.0/deed.sl
Opis:
Licenca Creative Commons, ki prepoveduje komercialno uporabo, vendar uporabniki ne rabijo upravljati materialnih avtorskih pravic na izpeljanih delih z enako licenco.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
igrifikacija
,
učitelji
,
znanje
,
prepričanja
,
fizika
,
vzgoja in izobraževanje
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