This thesis explores the use of modern digital tools for the presentation of
cultural heritage. As part of the research, I developed a three-dimensional model
of the Gorizia Castle, accompanied by an interactive game. The aim of the
project is to provide users with a playful and accessible way to learn about the
history and architectural features of this historically significant site.
The problem addressed in this work is the lack of interactive digital presentations
of historical monuments that could engage modern generations. Traditional
museum displays and guided tours often do not take full advantage of the
possibilities offered by new technologies. The goal of the thesis was to create
an experience that combines a visually accurate 3D model with a simple yet
effective gamification approach, enabling deeper learning through exploration.
To create the model, I used Blender software to develop a three-dimensional
representation of the castle based on available sources and photographs. The
model was then imported into the Unity development environment, where
I implemented basic game mechanics, such as movement within the space,
interaction with historical points of interest, and the inclusion of audio and
visual cues to guide the player through the castle complex. The path through
the castle is based on the legend of the Lady of the Castle and the presentation
of preserved castle artifacts.
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