Rendering text in 3D applications and games requires a balance between visual quality and performance. This thesis explores three text rendering techniques: bitmap-based rendering, single-channel signed distance fields (SDF), and multi-channel signed distance fields (MSDF).
Our analysis shows that signed distance fields enable scalable text rendering while preserving high visual quality across different sizes. Furthermore, we find that multi-channel signed distance fields improve accuracy by maintaining sharp corners compared to single-channel methods.
Finally, we compare these approaches and conclude that the choice of the optimal text rendering technique depends heavily on the specific requirements and constraints of the application.
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