The master's thesis explores the development of the film industry and the use of computer-generated imagery and visual effects. In the theoretical part we presented the history of motion picture recording, tracing its roots from early photographic techniques and devices such as the phenakistiscope, to the inventions of the Lumière brothers and Georges Méliès. Méliès is particularly notable for his pioneering special effects techniques, such as the stop trick and multiple exposures, which were famously employed in his film A Trip to the Moon.
Special effects have evolved from mechanical techniques, such as miniatures and animatronics used in films like Jurassic Park, to modern digital visual effects like computer generated imagery. Contemporary technology enables the creation of highly realistic scenes and creatures, revolutionizing the film industry. In this context, we examined the use of computer generated imagery and other visual effects, as applied in the experimental part of the thesis.
The experimental section focuses on the production of a short video that combines green screen filming with a computer-generated fantasy environment. In pre-production we included planning, storyboard design, and preparations for filming. During production, we shot the scenes featuring the main character, and created a 3D model of the environment Blender. In post-production, we executed color correction, computer generated imagery integration, and shot compositing.
The results demonstrated successful integration of visual effects, despite technical challenges such as lighting issues and color space discrepancies during the transfer of footage between programs. We made suggestions for future projects in this field, which include improvements in shot dynamics and lighting. The thesis contributes to the exploration of technological advancements in visual effects in film production and their potential.
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