As part of the diploma thesis, we decided to collaborate with the developer to create a computer game. Our main goal was to create a visually pleasing game that would be successful and popular among video game players.
Our work aimed to create graphic elements for a video game. We carefully crafted the characters to ensure everyone has their personality and visual appeal. In addition, we paid attention to the design of wallpapers, which set the scene of the scene and enriched the gaming environment. Our task was extended to conceptualising and implementing various equipment, icons and interactivity elements within the game’s user interface, aiming to improve the user experience and simplify the gameplay mechanics.
In the theoretical part, we presented different types of games and their characteristics and peculiarities. We focused on role-playing games, extraction games, dungeon crawlers and roguelike, types of games including the game we developed as part of our thesis. We also discussed the graphic elements we need to make a game, such as characters, backgrounds, and interactivity elements. We also paid attention to the broader scope of the graphic designer’s work in making the game, i.e. shaping the game’s world and story, character design, music and user interface, and game promotion.
In the experimental part, we created a vision and looked for references with the help of competition analysis. We have detailed the workflow, from sketching in Krita to final design in Adobe Illustrator. We also described the Wacom graphics tablet that we used throughout the process. We created characters, equipment and weapons as well as elements of interactivity.
The result of our research and creation gave us a detailed insight into the process and scope of work for designing computer games. It was also important to realize that the market is oversaturated, and therefore, the success of the game is more challenging. We have gained much knowledge that will help us further develop the game and other future.
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