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Enhancing music rhythmic perception and performance with a VR game
ID
Pesek, Matevž
(
Avtor
),
ID
Hirci, Nejc
(
Avtor
),
ID
Žnideršič, Klara
(
Avtor
),
ID
Marolt, Matija
(
Avtor
)
PDF - Predstavitvena datoteka,
prenos
(1,65 MB)
MD5: 9D14D38CA42E93D3414A67A92F163DC0
URL - Izvorni URL, za dostop obiščite
https://link.springer.com/article/10.1007/s10055-024-01014-y
Galerija slik
Izvleček
This study analyzes the effect of using a virtual reality (VR) game as a complementary tool to improve users’ rhythmic performance and perception in a remote and self-learning environment. In recent years, remote learning has gained importance due to various everyday situations; however, the effects of using VR in such situations for individual and self-learning have yet to be evaluated. In music education, learning processes are usually heavily dependent on face-to-face communication with a teacher and are based on a formal or informal curriculum. The aim of this study is to investigate the potential of gamified VR learning and its influence on users’ rhythmic sensory and perceptual abilities. We developed a drum-playing game based on a tower defense scenario designed to improve four aspects of rhythmic perceptual skills in elementary school children with various levels of music learning experience. In this study, 14 elementary school children received Meta Quest 2 headsets for individual use in a 14-day individual training session. The results showed a significant increase in their rhythmical skills through an analysis of their rhythmic performance before and after the training sessions. In addition, the experience of playing the VR game and using the HMD setup was also assessed, highlighting some of the challenges of currently available affordable headsets for gamified learning scenarios.
Jezik:
Angleški jezik
Ključne besede:
virtual reality
,
music theory
,
e-learning
Vrsta gradiva:
Članek v reviji
Tipologija:
1.01 - Izvirni znanstveni članek
Organizacija:
FRI - Fakulteta za računalništvo in informatiko
Status publikacije:
Objavljeno
Različica publikacije:
Objavljena publikacija
Leto izida:
2024
Št. strani:
15 str.
Številčenje:
Vol. 28, iss. 2, art. 118
PID:
20.500.12556/RUL-158204
UDK:
004.946:78
ISSN pri članku:
1359-4338
DOI:
10.1007/s10055-024-01014-y
COBISS.SI-ID:
196928771
Datum objave v RUL:
29.05.2024
Število ogledov:
394
Število prenosov:
78
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Objavi na:
Gradivo je del revije
Naslov:
Virtual reality
Skrajšan naslov:
Virtual real.
Založnik:
Springer Nature
ISSN:
1359-4338
COBISS.SI-ID:
512039961
Licence
Licenca:
CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:
http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:
To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Sekundarni jezik
Jezik:
Slovenski jezik
Ključne besede:
navidezna resničnost
,
glasbena teorija
,
e-izobraževanje
Projekti
Financer:
ARIS - Javna agencija za znanstvenoraziskovalno in inovacijsko dejavnost Republike Slovenije
Številka projekta:
J6-3135
Naslov:
Glasba mladih po 1945 in Glasbena mladina Slovenije
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