izpis_h1_title_alt

Combining physical and virtual worlds for motor-cognitive training interventions : position paper with guidelines on technology classification in movement-related research
ID Šlosar, Luka (Avtor), ID Voelcker-Rehage, Claudia (Avtor), ID Paravlić, Armin (Avtor), ID Abazović, Ensar (Avtor), ID de Bruin, Eling D. (Avtor), ID Marušič, Uroš (Avtor)

.pdfPDF - Predstavitvena datoteka, prenos (505,31 KB)
MD5: 450DC48F09C4BA6EB20823AB86D309CA
URLURL - Izvorni URL, za dostop obiščite https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2022.1009052/full Povezava se odpre v novem oknu

Izvleček
Efficient movements require intact motor and cognitive function. There is a growing literature on motor-cognitive interventions to improve the overall quality of life of healthy or diseased older people. For such interventions, novel technological advances are crucial not only in terms of motivation but also to improve the user experience in a multi-stimuli world, usually offered as a mixture of real and virtual environments. This article provides a classification system for movement-related research dealing with motor-cognitive interventions performed in different extents of a virtual environment. The classification is divided into three categories: (a) type of digital device with the associated degree of immersiveness provided; (b) presence or absence of a human-computer interaction; and (c) activity engagement during training, defined by activity >1.5 Metabolic Equivalent of task. Since virtual reality (VR) often categorizes different technologies under the same term, we propose a taxonomy of digital devices ranging from computer monitors and projectors to head-mounted VR technology. All immersive technologies that have developed rapidly in recent years are grouped under the umbrella term Extended Reality (XR). These include augmented reality (AR), mixed reality (MR), and VR, as well as all technologies that have yet to be developed. This technology has potential not only for gaming and entertainment, but also for research, motor-cognitive training programs, rehabilitation, telemedicine, etc. This position paper provides definitions, recommendations, and guidelines for future movement-related interventions based on digital devices, human-computer interactions, and physical engagement to use terms more consistently and contribute to a clearer understanding of their implications.

Jezik:Angleški jezik
Ključne besede:extended reality, virtual reality, augmented reality, mixed reality, exergaming, taxonomy, classification
Vrsta gradiva:Članek v reviji
Tipologija:1.02 - Pregledni znanstveni članek
Organizacija:FŠ - Fakulteta za šport
Status publikacije:Objavljeno
Različica publikacije:Objavljena publikacija
Leto izida:2022
Št. strani:8 str.
Številčenje:Vol. 13, art. 1009052
PID:20.500.12556/RUL-155270 Povezava se odpre v novem oknu
UDK:794-028.23:796.012
ISSN pri članku:1664-1078
DOI:10.3389/fpsyg.2022.1009052 Povezava se odpre v novem oknu
COBISS.SI-ID:134916867 Povezava se odpre v novem oknu
Datum objave v RUL:22.03.2024
Število ogledov:94
Število prenosov:8
Metapodatki:XML RDF-CHPDL DC-XML DC-RDF
:
Kopiraj citat
Objavi na:Bookmark and Share

Gradivo je del revije

Naslov:Frontiers in psychology
Skrajšan naslov:Front. psychol.
Založnik:Frontiers Media
ISSN:1664-1078
COBISS.SI-ID:519967513 Povezava se odpre v novem oknu

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:razširjena resničnost, mešana resničnost, aktivne videoigre, taksonomija, motorične funkcije, kognitivne funkcije, obogatena resničnost, navidezna resničnost, videoigre, klasifikacija

Projekti

Financer:EC - European Commission
Program financ.:H2020
Številka projekta:952401
Naslov:TWINning the BRAIN with machine learning for neuro-muscular efficiency
Akronim:TwinBrain

Financer:ARRS - Agencija za raziskovalno dejavnost Republike Slovenije
Številka projekta:P5-0381
Naslov:Kineziologija za kakovost življenja

Financer:Drugi - Drug financer ali več financerjev
Program financ.:Deutsche Forschungsgemeinschaf
Številka projekta:416228727

Financer:Drugi - Drug financer ali več financerjev
Program financ.:Deutsche Forschungsgemeinschaft
Številka projekta:SFB 1410

Podobna dela

Podobna dela v RUL:
Podobna dela v drugih slovenskih zbirkah:

Nazaj