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Razvoj videoigre: »Raziskovalec platna« : diplomsko delo
ID Derenda Zonta, Ula (Avtor), ID Bovcon, Narvika (Mentor) Več o mentorju... Povezava se odpre v novem oknu

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Izvleček
V okviru diplomskega dela je bila razvita videoigra »Raziskovalec platna«. Namen diplomskega dela je bilo raziskati pravne in regulativne izzive, ki se pojavljajo med razvojem in distribucijo videoiger, ter razviti lastno videoigro, ki bo skladna z etičnimi in pravnimi smernicami. To je še posebej pomembno, saj se industrija videoiger hitro širi in se pojavljajo vedno novi izzivi in dileme, s katerimi se soočajo razvijalci. Začetni razvoj je vključeval oblikovanje uporabljenih sredstev, torej ozadja, igralnih elementov, likov in glasbe, s katerimi je bilo nato sprogramirano celotno delovanje videoigre, ta pa predstavljena kot zaključena celota, kar je bil tudi cilj diplomskega dela. Kot igralni pogon je uporabljen Unity, koda, pisana v urejevalniku Visual Studio Code, pa je napisana v programskem jeziku C#. Metodologija raziskovanja je poleg razvoja lastne videoigre vsebovala pregled literature, študije primerov in pregled stanja na trgu videoiger, kjer so bili identificirani elementi in značilnosti uspešnih in priljubljenih videoiger, s ciljem njihove uporabe v lastni igri. Nekatera sredstva, uporabljena v videoigri, so bila izposojena od drugega avtorja, zato je bilo na podlagi Zakona o avtorski in sorodnih pravicah pridobljeno ustrezno dovoljenje za njihovo uporabo. Pregled literature je vključeval tudi pregled sistema PEGI za starostne oznake na videoigrah, na podlagi katerega je bila lastna videoigra opremljena z ustreznimi starostnimi in vsebinskimi oznakami. Diplomsko delo predstavlja pomemben prispevek k industriji videoiger, zlasti v Sloveniji. Z razvojem lastne videoigre, ki se drži zakonskih in etičnih okvirov, pa se spodbuja k odgovornim in trajnostnim praksam v industriji videoiger ter prispeva k pozitivnemu vplivu na družbo.

Jezik:Slovenski jezik
Ključne besede:videoigra, oblikovanje, PEGI, avtorske pravice, Unity
Vrsta gradiva:Diplomsko delo/naloga
Tipologija:2.11 - Diplomsko delo
Organizacija:FU - Fakulteta za upravo
Kraj izida:Ljubljana
Založnik:[U. Derenda Zonta]
Leto izida:2023
Št. strani:X, 44 str.
PID:20.500.12556/RUL-149857 Povezava se odpre v novem oknu
UDK:004.928:34(497.4)(043.2)
COBISS.SI-ID:164057603 Povezava se odpre v novem oknu
Datum objave v RUL:11.09.2023
Število ogledov:434
Število prenosov:40
Metapodatki:XML RDF-CHPDL DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:Development of a videogame: »Canvas Explorer«
Izvleček:
As part of our diploma thesis, a video game called "Canvas Explorer" was developed. The purpose of the diploma thesis was to explore the legal and regulatory challenges that arise during the development and distribution of video games, and to create a video game that complies with ethical and legal guidelines. This is particularly important as the video game industry is rapidly expanding, and developers are constantly facing new challenges and dilemmas. The initial development process involved designing the assets used, such as backgrounds, gameplay elements, characters, and music, which were then programmed to create the entire functionality of the video game. The goal of the thesis was to present the video game as a completed project. Unity was used as the game engine, and the code was written in the C# programming language using Visual Studio Code. In addition to developing the video game, the research methodology included a literature review, case studies, and an analysis of the video game market. This analysis identified elements and features of successful and popular video games for potential use in the project. Some assets used in the video game were borrowed from another author, and appropriate permissions were obtained for their use in accordance with copyright and related rights legislation. The literature review also included an examination of the PEGI system for age ratings on video games, which was used to assign appropriate age and content labels to the video game. The diploma thesis represents a significant contribution to the video game industry, particularly in Slovenia. By developing a video game that adheres to legal and ethical frameworks, it promotes responsible and sustainable practices in the video game industry and contributes to a positive impact on society.

Ključne besede:videogames, design, PEGI, copyright, Unity

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