The purpose of the diploma thesis entitled Designing characters and costumes for a 3D video game was to design, model, and texture 3D meshes, and at the end, to show the selected game character (avatar) for a video game together with a costume in a stylized photorealistic animation.
The imagined video game is called "Agrippina: Empress of Rome", and the concept itself is taken from an opera by Georg Friedrich Händel. After detailed research on the subject of video games and costume design, both in games and in theater and film, inspiration for the concept of the video game was found in a stylized and fantasy world that would have its roots in the traditional concept of beauty from the time of the Roman Empire.
The process of drawing the concept and designing the costume began through taking as a starting point clothes from the period of ancient Rome, modern clothes, and a rich palette of futuristic shapes. After the 2D sketches are completed, the MakeHuman program is used to design the characters, and the open source program Blender is used to model parts of the characters using various operations. For 3D digital sewing of costumes, the Marvelous Designer program is used, which allows us to turn a drawn 2D cut of a pattern into a realistic 3D clothes. Then we textured everything in Substance Painter.
In Blender, the entire character is reviewed once again, properly repaired, props are added and the appropriate settings are applied. When everything is ready for rendering, the creation is captured from several angles. As part of the thesis and his research, it is found that certain programs are better for creating certain parts of a character and that the most important thing in this process of creating art for video games is paying attention to small details to achieve the desired level of quality for the 3D model.
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