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Oblikovanje likov in kostumov za 3D video igro
ID Pilipović, Ajla (Author), ID Kočevar, Tanja Nuša (Mentor) More about this mentor... This link opens in a new window, ID Košak, Karin (Co-mentor)

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Abstract
Namen diplomskega dela z naslovom Oblikovanje likov in kostumov za 3D video igro je bil oblikovati, modelirati in teksturirati 3D-modele ter na koncu izbrani igralni lik (avatar) za videoigro prikazati skupaj s kostumom v stilizirani fotorealistični animaciji. Zamišljena videoigra se imenuje »Agripina: Cesarica Rima«; koncept je vzet iz opere Georga Friedricha Händla. Po podrobni raziskavi na temo videoiger in oblikovanja kostumov, tako v igrah kot v gledališču in filmu, je navdih za koncept videoigre najden v stiliziranem in domišljijskem svetu, ki bi imel svoje korenine v tradicionalnem pojmovanju lepote iz časa rimskega cesarstva. Za izhodišče so vzeta oblačila iz obdobja starega Rima, sodobna oblačila in bogata paleta futurističnih oblik. Ko so bile 2D-skice dokončane, smo uporabili program MakeHuman za oblikovanje likov in odprtokodni program Blender, v katerem se z različnimi operacijami zmodelirajo deli likov. Za 3D-digitalno šivanje kostumov je bil uporabljen program Marvelous Designer, ki omogoča, da narisani 2D-kroj oblačila spremenimo v realistično 3D-oblačilo. Zatem smo vse teksturirali v programu Substance Painter. V programu Blender smo še enkrat pregledali celoten lik, ga ustrezno popravili, dodali rekvizite in določili primerne nastavitve. Ko je bilo vse pripravljeno za upodabljanje, smo naredili 3D-model, viden iz več kotov. V sklopu raziskave diplomskega dela je bilo ugotovljeno, da so določeni programi boljši za ustvarjanje nekaterih delov lika in da je najpomembnejša stvar v procesu ustvarjanja umetnosti za videoigre pravzaprav posvečanje pozornosti majhnim detajlom, da bi dosegli želeno raven kakovosti za 3D-model.

Language:Slovenian
Keywords:3D-računalniška grafika, gledališče, videoigre, liki, kostumi
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2023
PID:20.500.12556/RUL-143945 This link opens in a new window
Publication date in RUL:21.01.2023
Views:422
Downloads:116
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Secondary language

Language:English
Title:Designing characters and costumes for 3D video game
Abstract:
The purpose of the diploma thesis entitled Designing characters and costumes for a 3D video game was to design, model, and texture 3D meshes, and at the end, to show the selected game character (avatar) for a video game together with a costume in a stylized photorealistic animation. The imagined video game is called "Agrippina: Empress of Rome", and the concept itself is taken from an opera by Georg Friedrich Händel. After detailed research on the subject of video games and costume design, both in games and in theater and film, inspiration for the concept of the video game was found in a stylized and fantasy world that would have its roots in the traditional concept of beauty from the time of the Roman Empire. The process of drawing the concept and designing the costume began through taking as a starting point clothes from the period of ancient Rome, modern clothes, and a rich palette of futuristic shapes. After the 2D sketches are completed, the MakeHuman program is used to design the characters, and the open source program Blender is used to model parts of the characters using various operations. For 3D digital sewing of costumes, the Marvelous Designer program is used, which allows us to turn a drawn 2D cut of a pattern into a realistic 3D clothes. Then we textured everything in Substance Painter. In Blender, the entire character is reviewed once again, properly repaired, props are added and the appropriate settings are applied. When everything is ready for rendering, the creation is captured from several angles. As part of the thesis and his research, it is found that certain programs are better for creating certain parts of a character and that the most important thing in this process of creating art for video games is paying attention to small details to achieve the desired level of quality for the 3D model.

Keywords:3D computer graphic, theater, video games, character, costume

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