The aim of the thesis was the interactive 3D interior of my future apartment. The purpose was to upgrade my knowledge and to make it easier for me to equip the apartment with colors, materials, sizes, etc. In the theoretical part the diploma thesis includes a description of the first and individual steps, which includes the theory of 3D modeling and the entire process from the beginning to the end of the production of products in the program. The possibilities of procedures, modeling, materials, lights, cameras, renders are described, etc.The software used in space modeling was Blender, which is briefly described in the theoretical part. In the second part, we first went on a tour of the apartment, measurements of rooms, sketches, plans of all possible layouts (with regard to electricity, water). The process of modeling individual rooms and objects is shown with a description and pictorial material. After finishing the modeling, we started adding materials and textures. In some stores i found items that I like and maybe able to have in the apartment. I used those pictures of possible objects to draw them in the program. For material we used fabric, wood, glass, marble, metal, plastic, etc. We applied the texture in detail. The primary illumination is sun, as it gives soft light and some additional lights, which are also described later. This was followed by rendering, where we wrote the settings of individual rendering parameters. We finished our degree with pictures and video of the appartment and with added interactivity, where we can move around the space and click on some objects and a link opens from where we bought this object.
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