The diploma thesis addresses the field of prototyping a mobile application for hiking, the purpose of which is to provide the user with an easy, intuitive and interactive relationship with the content. It was created through the planning of the user experience, which includes the analysis of target users, and their wishes and needs, based on which the information structure and content blocks and wireframes of the prototype were designed.
The design and prototyping of the application took place on the basis of a theoretical introduction, which covers the field of user experience design, prototyping methodology and user interface design. The review of research also included an analysis of already existing applications with similar objectives and addressed their functionalities and shortcomings.
The experimental part included setting application objectives. In order to accurately select content categories and functionalities suitable for the application, it was necessary to determine the target groups. This step took place through a survey. Based on this, representative users (personas) were designed and information architecture was created through the levels of user experience design, followed by the design of wireframes. The prototype eventually got its final image by choosing design elements such as color palette, icons and typography. Prototype testing was conducted using the SUS questionnaire and tasks performed by potential users.
The result of the diploma work is a prototype application that, according to the results of the questionnaire on its usability, meets the needs of the user, is easy to use, understandable and stylish. As the results of the survey showed, the user would be able to easily plan their hikes in the mountains, as it would have all the information in an application in one place.
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