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Izdelava prototipa mobilne aplikacije za pohodništvo
ID Oštir, Klara (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga obravnava področje izdelave prototipa mobilne aplikacije za pohodništvo, katerega namen je, da uporabniku omogoča enostaven, intuitiven in interaktiven odnos z vsebino. Postopek izdelave prototipa je potekal s pomočjo načrtovanja uporabniške izkušnje, ki vključuje analizo ciljnih uporabnikov ter njihovih želja in potreb, na podlagi katerih so bili načrtovani informacijska struktura in vsebinski bloki prototipa ter izdelani žični modeli mobilne aplikacije. Načrtovanje in izdelava prototipa aplikacije sta potekala na podlagi teoretičnega uvoda, ki zajema področje oblikovanja uporabniške izkušnje, metodologije izdelave prototipa in načrtovanja uporabniškega vmesnika. Pregled stanja raziskav je vključeval analizo že obstoječih aplikacij s podobnimi cilji ter obravnavo njihovih funkcionalnosti in pomanjkljivosti. Eksperimentalni del je vključeval določitev ciljev aplikacije. Za natančno izbiro vsebinskih kategorij in funkcionalnosti, primernih za aplikacijo, je bilo treba določiti ciljne skupine. Ta korak je potekal z anketiranjem. Na podlagi tega so bili oblikovani reprezentativni uporabniki (persone) in prek ravni oblikovanja uporabniške izkušnje izdelana informacijska arhitektura, kateri je sledilo oblikovanje žičnih modelov. Prototip je na koncu dobil svojo podobo z izbiro oblikovnih elementov, kot so barvna paleta, ikone in tipografija. Testiranje prototipa je potekalo s pomočjo SUS vprašalnika in nalog, ki so jih opravili potencialni uporabniki. Rezultat diplomskega dela je prototip aplikacije, ki glede na rezultate vprašalnika o njegovi uporabnosti zadovoljuje potrebe uporabnika, je enostaven za uporabo, razumljiv in stilsko dovršen. Kot so pokazali rezultati anketiranja, bi uporabnik s pomočjo aplikacije na enostaven način načrtoval svoje pohode v hribe, saj bi imel vse informacije na enem mestu.

Language:Slovenian
Keywords:aplikacija, uporabniška izkušnja, informacijska arhitektura, prototip, pohodništvo
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-137395 This link opens in a new window
Publication date in RUL:16.06.2022
Views:1920
Downloads:124
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Secondary language

Language:English
Title:Prototyping a mobile aplication for mountaineers
Abstract:
The diploma thesis addresses the field of prototyping a mobile application for hiking, the purpose of which is to provide the user with an easy, intuitive and interactive relationship with the content. It was created through the planning of the user experience, which includes the analysis of target users, and their wishes and needs, based on which the information structure and content blocks and wireframes of the prototype were designed. The design and prototyping of the application took place on the basis of a theoretical introduction, which covers the field of user experience design, prototyping methodology and user interface design. The review of research also included an analysis of already existing applications with similar objectives and addressed their functionalities and shortcomings. The experimental part included setting application objectives. In order to accurately select content categories and functionalities suitable for the application, it was necessary to determine the target groups. This step took place through a survey. Based on this, representative users (personas) were designed and information architecture was created through the levels of user experience design, followed by the design of wireframes. The prototype eventually got its final image by choosing design elements such as color palette, icons and typography. Prototype testing was conducted using the SUS questionnaire and tasks performed by potential users. The result of the diploma work is a prototype application that, according to the results of the questionnaire on its usability, meets the needs of the user, is easy to use, understandable and stylish. As the results of the survey showed, the user would be able to easily plan their hikes in the mountains, as it would have all the information in an application in one place.

Keywords:application, user experience, information architecture, prototype, mountaineering

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