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Razrez 3D modela za potrebe 3D tiskanja
ID DROLC, GAŠPER (Avtor), ID Rožanc, Igor (Mentor) Več o mentorju... Povezava se odpre v novem oknu

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Izvleček
3D tiskalniki za domačo uporabo imajo omejeno delovno prostornino, zato je treba prevelike 3D modele razrezati na več delov, da jih lahko natisnemo ločeno. Cilj diplomske naloge je razviti programsko rešitev, ki omogoča razrez 3D modela na poljubno majhne dele. Rešitev naj bo preprosta za uporabo ter uporablja ustrezne algoritemske rešitve. 3D model je tipično definiran z množico trikotnikov, ki opisujejo njegovo površino. Razrez 3D modela poteka v več korakih. Najprej je treba razrezati obstoječe trikotnike ter iz njih sestaviti mnogokotnike na rezu. Za podporo pri triangulaciji površine mnogokotnika na robu smo implementirali algoritem za razvrščanje mnogokotnikov v hierarhično drevo ter algoritem za združevanje mnogokotnika z njegovimi luknjami. Samo triangulacijo mnogokotnikov smo implementirali z Ear clipping algoritmom. Programsko rešitev smo razvili v programskem jeziku Python z uporabniškim vmesnikom, ki deluje iz ukazne vrstice. Po prikazu delovanja programske rešitve smo opravili tudi meritev in analizo časovne zahtevnosti posameznih korakov rezanja 3D modela. Ta je pokazala, da je triangulacija mnogokotnikov časovno najbolj zahteven korak v programu, saj čas izvajanja triangulacije z Ear clipping algoritmom narašča eksponentno z ločljivostjo 3D modela. Ne glede na to, se programska rešitev v praksi dobro obnese, če 3D model ni prezahteven.

Jezik:Slovenski jezik
Ključne besede:3D tiskanje, 3D model, ear clipping, triangulacija, Python
Vrsta gradiva:Diplomsko delo/naloga
Organizacija:FRI - Fakulteta za računalništvo in informatiko
Leto izida:2018
PID:20.500.12556/RUL-99768 Povezava se odpre v novem oknu
Datum objave v RUL:13.02.2018
Število ogledov:2801
Število prenosov:301
Metapodatki:XML DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Naslov:Decomposition of 3D model for 3D printing
Izvleček:
Typical consumer level 3D printers have a limited build volume, so 3D models that are too big need to be divided into several smaller pieces that can be printed separately. The goal of this thesis is to develop a program for cutting 3D models into several smaller segments. The idea is to find a simple yet effective solution which is built with suitable algorithmic solutions. A 3D model is typically defined with a set of triangles that describe its surface. Cutting a 3D model is performed in several different steps. We begin by developing a procedure for cutting the existing triangles, and use them to construct polygons by connecting the edges. To support triangulation of polygons with holes we implemented an algorithm for sorting polygons into a hierarchical tree and an algorithm for merging polygons with its holes. Next we implemented an Ear clipping algorithm for polygon triangulation. The program was developed in the Python programming language with a command line interface. After presenting how our solution works we performed measurements and an analysis of time complexity for the separate steps. The anaylsis showed that the polygon triangulation is the most time consuming step in the program, and that the execution of triangulation using Ear clipping rises exponentialy wih the resolution of the 3D model. Nevertheless the solution performs well if the 3D model is of moderate complexity.

Ključne besede:3D printing, 3D models, ear clipping, triangulation, Python

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