Because of the never ending technological breakthroughs of software and hardware limitations in computer science the industry of games is one of the most expanding markets, flooded with astonishing number of games and high competition. Because of that, developers are constantly striving towards releasing more complex video games with astonishing amount of detail in it's content and graphics, producing ever so rich and hardware demanding products, meanwhile pushing the budget costs above acceptable limit. Because of this constraints the developers are seeking towards better, faster ways to produce their content at the acceptable costs without the loss of quality. One of the popular ways to achieve such goals is to use procedural content generation when making content of their games. Merging the following concept with the use of a minimalistic low poly art style to represent their assets, allows developers to achieve desired goals with rich and quickly produced content. The purpose of this diploma thesis is to research and present low poly art style combined with procedural content generation and use obtained knowledge to create a software that will use procedural content generation in combination with low poly assets to produce ever different city representations.
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