In my thesis I have presented whole process of achieving photorealism in Blender program with Cycles engine. For start I introduced the most important actors in the making and developing of the program itself. I continued with a description of program and showed the most important parts of its user interface. I compared three internal render engines. I went into details with Cycles engine and presented its pros and cons. I divided my project and writting about it into three bigger segments. I went on and divided each of those into two parts. In theoretical part, I focused on theory behind tools and approaches while in practical part, I showed usage of those tools with my own examples. I went into details only in descriptions of tools and processes I used in the making of this thesis. In the segment about modeling, I presented some modificators. Further on, I seperated modeling of the scene apart from the main object – flower. In the next segment I compared different types of textures and their usage. In the last segment I focused on appropriate use of lighting objects, camera settings and setup of the parameters for final rendering.
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