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SISTEM ZA REHABILITACIJO PRECIZNIH GIBOV ZGORNJIH OKONČIN V OKOLJU NAVIDEZNE RESNIČNOSTI
ID VIDIC, JAN (Author), ID Pogačnik, Matevž (Mentor) More about this mentor... This link opens in a new window, ID Cikajlo, Imre (Comentor)

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MD5: 4286C4AE5B889ED9CC5C9D1257A7546D
PID: 20.500.12556/rul/583d5ca3-b8ee-47a9-b1e5-40d64627b55b

Abstract
V magistrskem delu smo izdelali sistem za rehabilitacijo preciznih gibov zgornjih okončin v okolju navidezne resničnosti. Opravili smo pregled področja sodobnih tehnologij v rehabilitaciji zgornjih okončin in področja navidezne resničnosti. Za izdelavo sistema smo izbrali napravi Oculus Rift in Leap Motion, ter ju primerjali s konkurenčnimi napravami. V programskem okolju Unity smo predstavili razvoj sistema in njegovo povezovanje z napravama Oculus Rift in Leap Motion. Razvito rešitev smo uporabili v rehabilitacijski praksi in pokazali, da je pripomoček uporaben in predstavlja velik potencial pri funkcionalni rehabilitaciji zgornjih okončin. Med uporabo sistema smo omogočili beleženje podatkov, ki smo jih z izdelano programsko kodo v programskem okolju MATLAB obdelali in predstavili rezultate. Delo smo zaključili s pregledom dosežkov sistema in predlagali možnosti nadaljnega dela.

Language:Slovenian
Keywords:Navidezna resničnost, Oculus Rift, Leap Motion, Unity, Rehabilitacija
Work type:Master's thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2016
PID:20.500.12556/RUL-87762 This link opens in a new window
Publication date in RUL:13.12.2016
Views:1918
Downloads:528
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Secondary language

Language:English
Title:System for rehabilitation of precise upper limb movements in a virtual reality environment
Abstract:
In this thesis, we developed a system for the rehabilitation of precise movements of the upper limbs in a virtual reality environment. We conducted an overview of modern technologies used in the rehabilitation of upper limbs and virtual reality. For the production system, devices Oculus Rift and Leap Motion were chosen and compared with competing devices available on the market. In the programming environment Unity, we presented the development of the system as well as the connection process of the Oculus Rift and Leap Motion devices with the system itself. The developed solution has been tested in the rehabilitation practice and showed, that the device is useful and has great potential for functional rehabilitation of upper limbs. During the application use of the system, we enabled recording of data, which was later analyzed with the programming code developed in MATLAB, to process and present the results. We completed the thesis with the review of the system’s achievements and suggested the possibilities for future work.

Keywords:Virtual reality, Oculus Rift, Leap Motion, Unity, Rehabilitation

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