A geometric surface can be approximately described using a finite point-sample. The main question of this thesis is the following: how many points, depending on the sampling model and surface genus, are needed to confidently reconstruct the original geometric surface.
First we present different sampling models of surface points — the uniform and the random sample. We use topological methods, in particular persistent homology, to process our data. Using Javaplex software package we construct a filtration with Vietoris-Rips simplicial complexes and consider the bar-code diagram of its Betti numbers.
Finally we present our computational results for both the sphere and the geometric torus with respect to the two sampling models , and several options for further improvements.
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